add: connect to socket by community

direct messages/groups connect by channel id, everything else should connect by channel with the "is_channel" header set to true
This commit is contained in:
trisua 2025-04-29 16:53:34 -04:00
parent c1c8cdbfcd
commit 0304461389
20 changed files with 241 additions and 160 deletions

View file

@ -49,7 +49,7 @@ impl DataManager {
pub async fn fill_messages(
&self,
messages: Vec<Message>,
ignore_users: &Vec<usize>,
ignore_users: &[usize],
) -> Result<Vec<(Message, User)>> {
let mut out: Vec<(Message, User)> = Vec::new();
@ -158,10 +158,16 @@ impl DataManager {
let mut con = self.2.get_con().await;
if let Err(e) = con.publish::<usize, String, ()>(
data.channel,
if channel.community != 0 {
// broadcast to community ws
channel.community
} else {
// broadcast to channel ws
channel.id
},
serde_json::to_string(&SocketMessage {
method: SocketMethod::Message,
data: serde_json::to_string(&data).unwrap(),
data: serde_json::to_string(&(data.channel.to_string(), data)).unwrap(),
})
.unwrap(),
) {
@ -211,7 +217,13 @@ impl DataManager {
let mut con = self.2.get_con().await;
if let Err(e) = con.publish::<usize, String, ()>(
message.channel,
if channel.community != 0 {
// broadcast to community ws
channel.community
} else {
// broadcast to channel ws
channel.id
},
serde_json::to_string(&SocketMessage {
method: SocketMethod::Delete,
data: serde_json::to_string(&DeleteMessageEvent { id: id.to_string() }).unwrap(),